Hell Wilds
A roguelike twin-stick shooter. Play as Grim, a Demonborne Cowboy fighting through the Hell Wilds to hunt down the names in his black book.
--bg, --accent and the hero gradient from tavern gold to red mist.
The loop
Move → Aim → Shoot → Dodge → Collect → Advance. Clear a room, pick one of two doors, repeat until the boss. Beat the boss, take a Perk from a Dealer, go deeper.
Dealers & Perks
Perks are mid-run upgrades acquired from six Dealers, each specialising in a different element and playstyle. You find them in Dealer Rooms, where they offer three perks from their personal pool.
Perk slots
Each character has six slots. Only one perk can be equipped per slot, so committing to a build means giving something up.
The six Dealers
Bartender Sal · Fire
Perks in the form of drinks that grant Fire elements. Inflicts Burn or straight damage increases. Also runs the Saloon shop.
Luna · Magitek
Magitek gear that lets you Deflect projectiles, increases debuff effectiveness, and provides defensive options.
Ralimoor · Physical
Inflicts Weak and Bleed, increases critical chance, and adds abilities to critical hits.
Noshi · Frost
Grants Frost elements and inflicts Freeze. Also improves healing and applies various debuffs.
Scais · Draconic
Grants Draconic elements, bonuses after inflicting a debuff, and improves room rewards and perk rarity.
Wick · Mobility
Increases mobility, ability speed, evasion, and dash capability.
Dealer appearance weighting
| Rule | Effect |
|---|---|
| First appearance | Equal chance for any Dealer (16.67% each) |
| Loyalty bonus | Taking a perk raises that Dealer's rate by +15% |
| Skip penalty | Skipping all three lowers their rate by 10% |
| No repeats | The same Dealer cannot appear back-to-back |
| Guaranteed variety | At least 4 different Dealers per full run |
Status effects
| Name | Effect | Applied by |
|---|---|---|
| Burn | Damage over time | Bartender Sal |
| Bleed | Victim takes 1.5× damage from all sources | Ralimoor |
| Weak | Lowers the victim's attack power | Ralimoor |
| Freeze | Slows all actions from the victim | Noshi |
| Deflect | Melee attacks deflect projectiles | Luna |
Bosses
Six Pirate Captains stand between you and the end of a run, one per region, each a mandatory checkpoint. Beyond them waits Ravik, the Pirate King.
| Boss | Region | Slot | Fight |
|---|---|---|---|
| Sawnose Sid | Swindler's Wharf | Boss 1 | Cutlass and gnawfins; summons deckhands mid-fight |
| The Skeleton Worm | Charred Sands | In-between | Arena control — attacks from below, safe ground is temporary |
| Dragonbrand | Scalehearth | Boss 2 | Infinite undead summons; a pure damage race |
| Ravik | Dragon Tusk | Final | RED Scaleskin warlord of the Scourge Corsairs |
Cross Dawn Isle
Cross Dawn Isle, consumed by the red mist of the Hell Wilds.
Tako